ClearLag(翻訳)
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config.yml
#--------------------------------------------------------------------# # ClearLag Configuration File # #--------------------------------------------------------------------# # Configure to your liking, reload the config by tying: /lagg reload # # - # # Here is a helpful tutorial on this configuration setup! (Updated) # # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ # #--------------------------------------------------------------------# # All possible mob names: https://goo.gl/cch8YK # #--------------------------------------------------------------------# settings: auto-update: true config-version: 9 disable-waterlife: true keep-spawn-in-memory: true enable-api: true #Meters your ram usage, if it goes above 'limit', run 'commands:' # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount # -- 'interval' is how often clearlag will check your ram usage # -- 'commands' lists the commands that will be ran upon hitting your ram-limit ram-meter: enabled: false interval: 20 ram-limit: 5000 commands: - 'lagg killmobs' - 'lagg clear' - 'lagg gc' #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled # -- 'limit-only-fly' ONLY limit players who are currently flying # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk # -- to another. Going faster over chunks then that number will cancel their movement player-speed-limiter: enabled: false chunk-to-chunk-time: 600 limit-only-fly: false #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS) #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius' # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs' mob-breeding-limiter: enabled: false max-mobs: 6 check-radius: 15 #Should clearlag purge logs under /logs when the server starts? # -- 'days-old' means how many days old can the log be to be deleted log-purger: enabled: false days-old: 3 #What type of entities SHOULD NOT be removed while doing /lagg area? area-filter: - Itemframe - Minecart - Wolf - Villager - Horse - ARMOR_STAND #Should clearlag reset the config, or attempt to update your config on updates # -- 'force-update' is whether or not clearlag will reset your config with a newer version # -- settings this to false will make clearlag update your config rather then resetting config-updater: force-update: false #This limits the mob egg spawners so players cannot "overload" the server with them # -- 'check-radius' is the radius clearlag will check for nearby entities # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked mobegg-limiter: enabled: false check-radius: 8 max-mobs: 5 #Disable new chunk generation, or just put a cap on how many can load at once. #May cause many bugs with Spigot 1.8+, not recommended! # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks # -- !UNSTABLE ON SPIGOT BUILDS! chunk-limiter: enabled: false limit: 6000 create-new-chunks: true #This modifies the view range of entities # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save # -- If it's too high, expect bugs / lots of lag mob-range: enabled: false zombie: 30 skeleton: 30 creeper: 20 #How long should items/Mobs be left on the ground # -- live-time's go by ticks (20 ticks a second) live-time: enabled: false interval: 10 mobtimer: true itemtimer: true arrowtimer: true arrowkilltime: 15 moblivetime: 600 itemlivetime: 240 #This option disallows the placement of too many tnt-minecarts # -- 'radius' is the radius clearlag will check for TNT-Minecarts tnt-minecart: enabled: false max: 2 radius: 6 #This option reduces global dispenser fire rate # -- 'time' is in milliseconds dispenser-reducer: enabled: false time: 100 #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag tnt-reducer: enabled: false #This option reduces fire spread rate # -- 'time' is in milliseconds firespread-reducer: enabled: false time: 2000 #How many entities should one chunk be allowed to hold? # -- 'entities' lists all the entities that will be counted # and possibly removed. chunk-entity-limiter: enabled: false limit: 10 entities: - Squid - Zombie - Skeleton - Creeper - Chicken - Pig - Sheep - Cow - Horse # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) #How many mobs should be allowed to spawn globally # -- 'interval' is the check interval check the current spawn amounts spawn-limiter: enabled: false interval: 15 mobs: 300 animals: 300 #Meters your TPS, if it goes to low, run the commands you wrote below! # -- 'interval' is how often tps-meter will check the TPS # -- 'tps-trigger' is at what TPS the commands will be ran at # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed # -- 'commands' lists what commands will be executed when tps-tigger is reached # -- 'recover-commands' lists what commands will be executed when tps-recover is reached # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast tps-meter: enabled: false trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures' recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!' broadcast-enabled: false interval: 15 tps-trigger: 14.0 tps-recover: 19.0 commands: - 'lagg killmobs' - 'lagg clear' - 'lagg halt' recover-commands: - 'lagg halt' #This is /lagg killmobs, put what you DON'T want removed! # -- 'remove-named', when FALSE entities with custom names will NOT be removed # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs kill-mobs: remove-named: false mob-filter: - Villager - Wolf # - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test" # - Zombie hasName <- This entity will be filtered if it HAS a name - ARMOR_STAND - Horse #This nerfs mob-spawners (Natural and player-made) #------------------------------------------------- #This goes by chunks rather then spawners. This is to prevent #a large buildup of mob-spawners within a small region to "bypass" #your set limit. It also allows for keys to be generated more easily #increasing the performance # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended) mobspawner: enabled: false max-spawn: 4 remove-mobs-on-chunk-unload: true #Dont use if you have CB++ or Spigot! item-merger: enabled: false radius: 6 #Auto-removal options # -- warnings works like this; time = the time warning should be given, msg = warning message at that time # -- NOTE: The below 'remove' section applies to this remover! # -- NOTE: Putting the interval to low will cause issues! # -- NOTE: To disable "warnings", set it to "warnings: []" # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default) # # !==[ All string values MUST be inside '']==! # # -- 'remove-entities' lists what entities should be REMOVED on removal # -- 'warnings' list warnings to be given out at specified times auto-removal: enabled: true broadcast-message: '&6[ClearLag] &a+RemoveAmount 個のアイテムを削除しました!' broadcast-removal: true autoremoval-interval: 460 world-filter: # - this_world <-This world will be ignored during removal! boat: true falling-block: true experience-orb: true painting: false projectile: true item: true itemframe: false minecart: true primed-tnt: true item-filter: # - 264 # - 444 <-This item-id will be ignored during removal! remove-entities: # - cow <- This mob-type will be REMOVED during removal! # - MINECART_MOB_SPAWNER # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name warnings: - 'time:400 msg:&4[ClearLag:警告]&c落ちているアイテムが &7+remaining &c秒後に消えます!' - 'time:440 msg:&4[ClearLag:警告]&c落ちているアイテムが &7+remaining &c秒後に消えます!' #What should be removed during /lagg clear command-remove: world-filter: # - this_world <-This world will be ignored during removal! broadcast-removal: false boat: true falling-block: true experience-orb: true painting: false projectile: true item: true itemframe: false minecart: true primed-tnt: true item-filter: # - 222 <-This item-id will be ignored during removal! # - 265 remove-entities: # - cow <- This mob-type will be REMOVED during removal! # - MINECART_MOB_SPAWNER # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name limit: enabled: false max: 1000 check-interval: 60 broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!' world-filter: # - this_world <-This world will be ignored during removal! broadcast-removal: true boat: true falling-block: true experience-orb: true painting: false projectile: true item: true itemframe: false minecart: true primed-tnt: true item-filter: # - 264 # - 232 <-This item-id will be ignored during removal!